The Oculus Rift S is the successor to the original Oculus Rift. This new VR headset has inside-out tracking, so you'll no longer need external sensors. This means you'll have more freedom of movement while wearing the headset, and it provides you with more accurate tracking. You don't have to configure the Oculus Rift first. Simply unpack the Rift S and connect it to a computer or laptop, and you can start using the device right away. In addition, you'll be able to see the real world while wearing the headset thanks to the Passthrough+ technology. That way, you won't accidentally bump into anything.
To use the Oculus Rift S, the following system requirements are recommended for your computer:
Video card: NVIDIA GTX 1060 / AMD Radeon RX 580
Processor: Intel i3-6100 / AMD Ryzen 3 1200, FX 4350
Operating system: Windows 10
Connectors: USB 3.0, DisplayPort 1.2 / Mini DisplayPort (doesn't work via HDMI)
My first VR headset (I was waiting for the tech to mature a bit before jumping in) and I'm super happy with it. Running a Geforce RTX 2080 (not TI) and getting extremely smooth performance. Have tried it already with Steam VR and with Oculus store, and both work great. Setup is easy: just install the software and plug it in (displayport and USB3 required), put the batteries in the controllers, and you're good to go after a minimal setup process which the software guides you through.
I'm using it in my living room and have just enough space to meet requirements, and the guardian feature thing is very useful for making sure I don't bump into my furniture (it basically creates virtual boundaries that are invisible until you're too close, then it shows that you're about to bump into something).
Comfort levels are excellent, I'm able to play for hours with no problems. Very easy to adjust the fitting of the headset, and it's very light. I wear quite thick nerdy glasses and they fit into the headset no problem.
My only real issues are that the resolution could be a bit higher (but for a 450 euro headset it's already damn good), the controllers should be rechargeable but use one AA battery each which doesn't last long, and the bass in the headset audio is a bit disappointing (although the audio positioning is really good).
I didn't realise when I bought the headset that there's a microphone build into it as well, which is really convenient!
All in all, highly recommend this headset at the price :) Thanks coolblue!
I like it so much!!! It is more than I was expected. I am simply surprised how real-world looks the images. A little bit disappointed with the sound, but in the rest it's perfect.
Excellent experience. I wish I had more time...
For the price you should get this, make sure you wear headphones and be careful you dont smack a wall with your controllers since it seems the build quality is bad compared to cv1
I'm very satisfied with the product, I had some problems with it, but ultimately it's still the best price/quality VR product
Really nice for a starter introduction into VR. The price is really good for what the headset offers
Bout the device for personal use after using it at work.
Though it has some problems, especially the extremely limited DPI options (mine is 58mm and while that's an option, it still slightly lessens the quality + not everyone's eyes are symmetrical, and there's no option for that), I think this is a very great VR headset. It's comfortable, intuitive, has great audio and video (at least if you have the right DPI) quality and just a lot of fun to use
The Rift S is a good and stable product and definitely an improvement to the Rift in software. It's accurate and it's nice to be able to play without being limited to the sensors. With a camera seeing your surroundings you can easily install a safe playing area. The Rift S offers a lot of freedom even though it is wired.
I bought the Rift S for work (VR sculpting and UI design) and Rift S is definitely the best headset for that. Most peers in my industry agree.
While gaming the cable can get annoying in the face, around the body or around your feet. Sometimes it makes me a bit anxious to trip over it. But this has improved since the Rift nonetheless.
Adjustments for head size is effortless. Very nice. And it fits really nicely over my glasses without leaning on them.
At first I noticed the vision was very bad in one eye, then I found out my IPD of 57 is too small and you cannot adjust the lenses for Rift S. This can be compensated a bit with the software but it only goes down to 58. Think about this before you buy it if your IPD is far below 58 or above 72.(Above is worse than below.)
The Pros are as mentioned, and should be quite clear.
However, I only want to address on the Cons side, as it was not not that bad. I think people who choose this over Oculus Quest are PC players who in general have a good gig and they don't mind the existence of wire much. Although the graphics are indeed better compared to Quest (even with Oculus link now), the Rift S could do even much better!
It is just a pity that they took a step back on the graphics when designing Rift S, while every other parts of this device are clearly much more advanced and better than the previous Rift.
I would not mind if they increased the price a bit for a better graphic option, if only...then this would be the perfect entry VR machine of the year.
Tobi Smethurst | 28 July 2019
Oxana Machedon | 13 July 2019
Tiberiu Popescu | 6 September 2019